- #Little big planet xbox 360 update#
- #Little big planet xbox 360 full#
- #Little big planet xbox 360 software#
From fan-favourite Xbox Live Arcade games to some of the biggest Xbox 360 exclusives such as Gears of War 3 and Halo: Reach, the roster represents a wide selection of some of Xbox's greatest hits. While both downloadable and disc-based Xbox 360 and original Xbox games work on Xbox One and Xbox Series X, only selected games are supported on a case-by-case basis.
#Little big planet xbox 360 update#
Though Microsoft wound down its original Xbox and Xbox 360 back compatible efforts in mid-2019 in favour of Xbox One support for Xbox Series X - which also supports a range of improvements - there was one final update in November 2021 as part of Xbox's 20th anniversary celebrations, adding another 76 games and adding additional enhancements to existing ones.
#Little big planet xbox 360 full#
The full interview with Alex Evans, in which he also talks about the pressure of working on a game that's become a buzzword, and how Sony's E3 press conference nearly ended in disaster, is available now.Xbox backwards compatibility of Xbox 360 games was Microsoft's big surprise back at E3 2015, and since debuting the feature later that year, the publisher rolled out new releases on a month-by-month basis. And it's not just that it exists, it's that it's on every single SKU." "I love certain things on the PS3, and the hard drive is one of them. So yes, you could make this game on the 360, but it'd be a different game. "That's another thing - if we didn't have a hard drive on every unit, we'd have to scale back the ambition of what you could save and do. "The design decisions on the PS3 are huge, and I'm sure you realize that having a hard drive on every unit makes a difference," he said. However, he did concede that the presence of a hard drive on every PS3 SKU was a significant positive factor in allowing the Media Molecule team a certain freedom of design. "But because we picked our platform, you go and you use every available bit of space, every little processor cycle." "The 360 is an incredibly capable machine, and you could make a user-generated content game on it, no question - just as you could make one on the PS2 or the Megadrive, or any platform," he said. You're not worrying about cross-platform, you're not worrying about anyone else's hardware design."īut Evans was quick to play down that such a statement was any criticism of Microsoft's console.
"In other words, if you're a game designer, from day one you know your platform, and you just cane it on that platform. "With LBP as it is, we couldn't have made it on the Xbox 360 and the reason for that is actually because we designed it around the PS3's strengths," explained Evans in a recent interview. That's principally because of two things - the larger capacity on the Blu-ray disc, which LBP is taking full advantage of, and the fact that every PS3 ships with a hard drive as standard.
#Little big planet xbox 360 software#
LittleBigPlanet for the PlayStation 3 is one of Sony's key software titles in the build-up to Christmas this year - and while it's a platform exclusive, Media Molecule's Alex Evans has told that it's not a game that could have been made on the Xbox 360.